Do you take damage if you attack a defense position monster?
If a Defense Position monster is attacked, the attacked player will take no damage. However, there are cards that inflict piercing damage, which lets a monster inflict damage in this way. If the attacker’s ATK is equal to the target’s DEF, neither player takes Battle Damage and neither monster is destroyed.
Does a Flip Effect activate when the monster is destroyed?
If the monster is flipped up and destroyed by battle, the card is destroyed first, then its effect is activated and resolved on the field in the Damage Step after damage calculation; since the card is already destroyed, effects like that of “Hane-Hane” cannot target themselves.
How does metalmorph help destroy high attack monsters?
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. A monster that equips this card will rarely be beaten in a battle. Helps destroy high attack monsters on your turn.
When is the best time to activate metalmorph?
Recommended to activate during enemy turn for the surprise 300 attack increase if it can destroy enemy monster. This will leave them open for a direct attack instead of going for the attack increase when attacking a monster. Well, it is been a while since Metalmorph was a meta card.
What happens when you use metalmorph on purgatrio?
Or if used on Purgatrio, it basically deals extra piercing damage equal to half the opponents attack stats, even when they’re in defense mode + attack all targets = OTK usually. I used it on my monster but as i was attacking ojama fussion it didnt halve its attack , why is that?
How does metalmorph work in Yugioh Duel Links?
This page notes details of Metalmorph (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links! Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.